Skip to main content

Posts

Showing posts from December, 2024

Entry 15

Winter Break Worklog 1 (December) With the 2024 Fall Semester wrapped up, the next couple of entries will be formatted and uploaded slightly differently until the spring semester. My winter break work is very much going to be a "I'll work when I want to" sorta thing as opposed to previous entries where I'd try to get em out on a weekly basis and had specific due dates set for myself. I have goals that I want to get done this winter, but generally speaking I am treating this in a more relaxed manner. 12/11/2024 So today I decided to tackle the zoom in/out and moving platform bugs since that latter's been a pretty big thing impeding my progress. As for the zoom in/out... I just wanted to make it properly scroll able instead of just having it snap between two states. This actually wasn't all to hard to implement and took me under an hour since honestly I had the harder controller stuff out of the way, it was just a matter of making a float for the zoom in/out amo...

Entry 14

  Fall Week 13 & 14 Worklog 11/20/2024 (I am a bit late with writing this entry and didn't really take good note as to what I did today, it hasn't been too different from other other worklogs though and again I worked for about 4ish hours today)   I continued to work away at modeling, mostly with wrapping up the subway layout and continuing work on Press 'N Hold. Speaking of that latter level, I decided to do some coding today as well because I need to get back at that. I began to implement the canons follow and shoot actions, which I have a good start on. I need to tweak the delay on the canon firing and adjust the ball physics/speed, but it works so I don't expect that to be too bad. Honestly I think I'm going to go back into maya and adjust the size of the tent and environment in general, as I realize the ceiling is too high up which will make keeping track of the canons rather difficult for the player. 11/25/2024 As said in the last entry I decided to squ...