Fall Week 12 Worklog 11/13/2024 - oh no (UV unwrapping & importing...) So this week I plan to lock in and also get back in engine a bit to make sure these models are actually gonna cooperate in unity. But first we need to experience the wonderful world of UV unwrapping which... Honestly I usually don't mind. Depends on the model of course, I'm sure if my models were of a higher polycount I'd be feeling differently. So for most of today's work session I unwrapped the assets I've got so far which was fairly straightforward... except... This. stupid. tent. this should've been a simple unwrap, but for whatever reason every time I tried to flatten the UV shells it would freeze Maya and make me have to close out of it via task manager. And no matter what I did it kept. doing this. So I found a different way to unwrap. Typically my process is to create a camera-based projection of the object to the UV mapping area, and then I'll select and cut the vertic...