Skip to main content

Posts

Showing posts from November, 2024

Entry 13

  Fall Week 12 Worklog 11/13/2024 - oh no (UV unwrapping & importing...) So this week I plan to lock in and also get back in engine a bit to make sure these models are actually gonna cooperate in unity. But first we need to experience the wonderful world of UV unwrapping which... Honestly I usually don't mind. Depends on the model of course, I'm sure if my models were of a higher polycount I'd be feeling differently. So for most of today's work session I unwrapped the assets I've got so far which was fairly straightforward...  except... This. stupid. tent. this should've been a simple unwrap, but for whatever reason every time I tried to flatten the UV shells it would freeze Maya and make me have to close out of it via task manager. And no matter what I did it kept. doing this. So I found a different way to unwrap. Typically my process is to create a camera-based projection of the object to the UV mapping area, and then I'll select and cut the vertic...

Entry 12

Fall Week 11 Worklog 11/6/2024 Not really a whole lot to say about today's work session, mostly just chipped away more at the Press 'N Hold stage model and started UV unwrapping. In total I worked for about 4 or so hours, a bit shorter than the other class work sessions but that's because we had an event that took away an hour from class. I'm hoping to finish Press 'N Hold's entire stage layout next work session and either get more into UV unwrapping or finish up the subway's model... probably the latter since that due date's coming up. Excuse the pixelization, it's only because these models are huge coming in from Unity and maya does not like that. 11/12/2024 ...And I didn't do anything else this week! It was a bit of a rough week for me unfortunately, so this is all I got for week 11.

Entry 11

  Fall Week 10 Worklog 10/30/2024 - Into Maya I decided to get into Maya during the class work period today and start modeling out the subway properly. Of course this means it's time to refresh myself on using Maya and also getting my models in and out of Unity, as I did my greyboxes in engine. Thankfully! Exporting out of Unity is a pretty straightforward process. All I had to do was install the FBX exporter package, select my game objects, and then export them as an FBX. From there I imported the subway greybox into maya and started refining. It was a bit slow at the beginning having to readjust to maya's controls but I got back into the groove soon enough. I spent all class (5ish hours) in maya, modeling and uv unwrapping. It's just about there but there's some final touches I want to add next work session. I'm expecting that refining my other greyboxes HOPEFULLY won't take as long since I now remember how to navigate maya, but for today I think I'm done....