Fall Week 10 Worklog
10/30/2024 - Into Maya
I decided to get into Maya during the class work period today and start modeling out the subway properly. Of course this means it's time to refresh myself on using Maya and also getting my models in and out of Unity, as I did my greyboxes in engine.
Thankfully! Exporting out of Unity is a pretty straightforward process. All I had to do was install the FBX exporter package, select my game objects, and then export them as an FBX.
From there I imported the subway greybox into maya and started refining. It was a bit slow at the beginning having to readjust to maya's controls but I got back into the groove soon enough. I spent all class (5ish hours) in maya, modeling and uv unwrapping. It's just about there but there's some final touches I want to add next work session.
I'm expecting that refining my other greyboxes HOPEFULLY won't take as long since I now remember how to navigate maya, but for today I think I'm done.
11/2/2024 - Logo Work
I like to hop around a lot don't I? Ah well, progress is progress. Today I decided to vectorize the logo I sketched out last week in illustrator, which thankfully was a pretty straightforward process. I don't... love using illustrator, but I find that for logo designing it lets me get the cleanest lines I can. Not to mention the vectorization, so I can scale it up/down without losing any quality.
After about 4
hours I got this. I think for the actual final logo I might add some
small shading details or an outline but for a base silhouette I think
this is fine.
11/4/24 - More Maya
I decided to start refining Press 'N Hold's greybox today and I'm actually remembering to time how much I work! It took 11 weeks but I'm finally doing it! Though I wish I could find a program that pauses the stopwatch if I tab out of my work program since I tend to jump around a lot. With that said I worked for only a little over an hour on this. I still gotta model the tent itself but the main ground, seating arrangement, and general layout are making some good progress. I still need to UV unwrap but that shouldn't be too bad.



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