Week 12 Worklog The Finishing Touches 4/10/25 Once again working at polishing, admittedly this wasn't a super long work session compared to the past couple of days but it's progress nonetheless. Most notably, I got the infinite cloud scrolling working on the main menu! (I also added some post-process bloom) I still feel like it's missing something.. maybe something behind the logo? But that's a later problem. 4/11/25 - ...like the 21st So you'll never guess who lost track of time and hasn't been properly updating this. Though to be fair I do need to be more focused in on getting this done for the showcase that's... in 3 days from now. So I'm just gonna give a rundown of what I've been up to as this leg of the journey comes to a close. NEW ANIMATIONS In the realm of 2D, I added some new animations for Doc as well as FERRI. For Doc I decided to make a sort of "game over" sprite for them, for when they respawn on the subway after losing ...
Week 10 & 11 Worklog Getting down to the wire... 3/26/25 Today's 4-ish hour work session consisted of retexturing the subway! I still need to throw it in engine but it's done for now After taking a break after class, I decided to work a bit more tonight and bake my textures to get them into Unity. 3/29/25 Today I spent the first half of my work day (somewhere around 3 hours I wanna say) tying up some loose ends in my code... mainly getting the main menu to work right and fixing some issues on Press 'N Hold as well as prepping the UI toggles in that stage. Lots of UI stuff in general honestly. Also finally properly hooking up the player health mechanics because for whatever reason I haven't done that yet, oops. Not really a lot I can show visually but trust that they have been worked on. Here's Doc riding on a ball in the meantime (as Debug.Log is continuously screaming that they're taking damage lol) The second half of my day involved illust...