Spring Weeks 2 & 3 Worklog
1/29/25
Today I worked for a bit over 4 hours in class and wrapped up modeling out the entry. Moving onto one of the other structures. Not much else to say for this one.
2/1/25 - 2/4/25
Over the past couple of days I've been chipping away at wrapping up the other larger structures in 30 minute-1 hour intervals, which totaled to about 4 hours and 30 minutes. I would've liked to work more linearly like I usually do but my body had other plans so I took breaks often.
I do kind of want to demolish part of that lower structure a bit to fit in more with the setting.. and I would like to make some more structures but I should really be getting a move on with texturing and getting these in engine, which is what I'll be working on this upcoming week.
2/5/25 - 2/10/25
I. I don't even wanna talk about how much time I spent doing UVs.
Over these past 5ish days I was working at them for about 15 hours, most days were about 2-3 hours and on the 5th I spent 6 hours in UV hell.
There is. probably a faster way to do this in blender that I am just unaware of, but also my primary concern was making sure everything lined up smoothly since in the past I've had trouble with weird seams so that's something I want to avoid. Hopefully I succeeded? We'll see when I return to texture...
But for now, I'm actually gonna adjust my schedule a bit and return to Unity to get more code stuff out of the way this week before finishing up these models.




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