Skip to main content

Entry 18

Spring Weeks 2 & 3 Worklog

1/29/25

Today I worked for a bit over 4 hours in class and wrapped up modeling out the entry. Moving onto one of the other structures. Not much else to say for this one.

2/1/25 - 2/4/25

Over the past couple of days I've been chipping away at wrapping up the other larger structures in 30 minute-1 hour intervals, which totaled to about 4 hours and 30 minutes. I would've liked to work more linearly like I usually do but my body had other plans so I took breaks often.

I do kind of want to demolish part of that lower structure a bit to fit in more with the setting.. and I would like to make some more structures but I should really be getting a move on with texturing and getting these in engine, which is what I'll be working on this upcoming week.

2/5/25 - 2/10/25

I. I don't even wanna talk about how much time I spent doing UVs. 

Over these past 5ish days I was working at them for about 15 hours, most days were about 2-3 hours and on the 5th I spent 6 hours in UV hell. 

 
 

There is. probably a faster way to do this in blender that I am just unaware of, but also my primary concern was making sure everything lined up smoothly since in the past I've had trouble with weird seams so that's something I want to avoid. Hopefully I succeeded? We'll see when I return to texture...

But for now, I'm actually gonna adjust my schedule a bit and return to Unity to get more code stuff out of the way this week before finishing up these models.


Comments

Popular posts from this blog

Entry 6

  Fall Week 5 Worklog 9/29/2024 Finally getting my grubby little hands into the game engine. My goal for this week was to get a basic player controller and camera working while. Ultimately I decided that it'd be neat to have the player character flip like they do in paper mario as opposed to having the characters just billboard depending on camera view. Ironically I feel with the billboarding effect I was initially wanting to go for it'd be hard to get a sense of depth/position. Doc's actual sprite animations aren't done, so for now I just have a placeholder Doclet. While the flipping mechanic worked, I noticed the walk animation activating upon landing as well as my movements being a bit floaty feeling with this first go at things so I needed to play around and research more, but hey it was a start at least. 10/2/2024 So this week was basically mostly dedicated to getting the player movement controller refined. Did I succeed by my internal due date? No not at all I got...

Entry 9

  Fall Week 8 Worklog 10/16/2024 - Cloudskipper Greyboxing With my player controller and such FINALLY in a working state, I began working on putting together some rough modular assets to greybox out the cloudskipper level. I want this level to feel surreal and liminal in nature, I'm pulling from a lot of surrealist and weirdcore/dreamcore artwork and photos when thinking of how this thing should be structured. While getting the basic modular pieces made and beginning to assemble the stage I realized another really good source I could try to pull from for this would be Mario 64, as many of the levels in that game have that sort of aura I'm going for with the Cloudskipper level(s... If I have the time). That'll be something I do later this week though. For now I don't really have much to say aside from I spent today's work period (roughly 5ish hours give or take) learning and playing around with probuilder in Unity, creating some structures with those tools, and I beg...

Entry 5

Fall Week 4 Worklog: Visdev 9/28/2024 Not a whole lot to talk about, mostly just been putting together my pitch presentation and finalizing the production schedule. Aside from that I've been chipping away at some visdev stuff as I've worked on that, have a look! Concept art for Press 'N Hold! …This thing took a stupid amount of time because I thought "oh if I just do it in my painting style this'll be quick". I was wrong <3 This is why we thumbnail!! A thing I love forgetting to do for whatever reason, you'd think I'd learn by now.   // Inital sketch and WIP. Spot the differences lol Cloudskipper Oh god this one , heeeey so remember that Chase level concept? Well itsssss this now! I decided to shift gears and focus on making it a short platforming level. Admittedly I am still on the fence about this level's aesthetic. Originally I was leaning towards some sort of dark factory/facility where you'd have to evade a monster that's constantly...