Fall Week 4 Worklog: Visdev
Not a whole lot to talk about, mostly just been putting together my pitch presentation and finalizing the production schedule. Aside from that I've been chipping away at some visdev stuff as I've worked on that, have a look!
Concept art for Press 'N Hold!
// Inital sketch and WIP. Spot the differences lol
Cloudskipper
Oh god this one, heeeey so remember that Chase level concept? Well itsssss this now! I decided to shift gears and focus on making it a short platforming level. Admittedly I am still on the fence about this level's aesthetic. Originally I was leaning towards some sort of dark factory/facility where you'd have to evade a monster that's constantly chasing you, but then thought no, aesthetically that might be too close to the Half Floor level. So right now I've landed on this sorta hazy surreal dream vibe. I feel like I could go further with this and add some more just basic geometric structures to add more to the surrealist vibe I want to go for in the actual level.
I wound up spending some extra time chipping away with painting this one, so the version that was in my presentation and the final version are a bit different. I don't have an accurate idea as to how long this took, but all things considered it was probably less time than the Press 'N Hold art since I y'know, actually thumbnailed and prepared for this one.
// Thumbnails and WIP, the third was the unpolished version I wound up showing in class because it was 2 AM when I was rendering and I was gonna have to be running on 4 hours of sleep doing my pitch so you can imagine how that went 👍
Me and a friend kept shrinking them and making these like… "minimalist Docs" (seen mostly in the second picture) as I initially called em and eventually I landed on a design that I just. can not stop doodling. I'm calling them the Doclets.
Later down the line after doodling more of these beasts I had the galaxy brain idea of hey, I haven't designed a logo for this thing yet… what if a Doclet was one of the "R" letters in either Farer or Dreamer? So I started to sketch out what this could look like, it'll be a lot clearer and easier to edit once I try to digitalize things but its a start. Also, another friend of mine also pointed out that the R Doclet would make a great minimalist desktop icon for the game which they are SO right about that and I will probably wind up doing that.









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