Week 9 Worklog 3/19/25 In today's class work session (about 4 hours) I touched up the model textures on Press 'N Hold and started importing them in engine, getting the final assembly ready. and here's what it looks like in-engine so far... I still need to place the bulbs around the gate and do the lighting, and I might mess around with some of the colors some more after the fact but either way its nice finally getting the greybox textures out. 3/22/25 More coding! today! My goal was to get the scene transitions implemented in and HOPEFULLY get a start on getting the train cutscenes working right. Surprisingly the basic transitions didn't give me too much grief, getting the normal level entries/exits up and running only took like 20 minutes normally upon exiting we'd go back to the subway, but just for testing this out I made the cloudskip exit transition to PNH and then the subway. Roughly 2-3ish hours of playing around with code later, and I've got the di...