Spring Week 4 & 5 Worklog
2/11/25
2 hours total today, the first hour was spent getting some of the cloudskip models in engine and the second was spent getting started on figuring out level transitions. How I'm planning for this to work is that I'm going to use a lootbox/gacha-like system to essentially pick levels out of a hat. Since there are only 2 right now it'll be 50/50 but as time goes on I would like to add more levels with some being rarer than others.
2/12/25
I spent the first hour or so of class today researching how to get the level randomization to work, I think I have an idea as to how I'm going to do it but I'm going to wait until I'm back at home to work on it since it's a bit hard for me to focus in the lab unfortunately/I have an easier time programming at home. Also I needed to wake up more.
So in the meantime and for the rest of my work session today (5ish hours?)
I've decided to hop back into clip to continue my logo rework and also rough
out some other 2D/UI assets
Also sometime during this I decided to try and import all the cloudskipper models into unity to make sure they worked right, and they did. hooray!
I've been a bit all over the place today but we're getting there.
2/13/25 - 2/15/25
While not exclusively thesis work, I've been spending these past couple of days compiling my work and setting up a portfolio site that I plan to link to on the business cards I intend to make for the showcase.
2/16/25 - 2/17/25
Figured out how to get the level randomization to work for now on the front
end, back end there are things I want to fix with it but it's nothing the
player would notice. I'll come back to this if I continue to work on Farer
Dreamer after graduation. Admittedly I didn't keep track of time working at
this, maybe 4 or 5 hours total if I had to guess. I also used this time to
make sure the levels looped properly (so exit from subway > level >
level exit/complete and re-enter subway).
2/19/25
Spent the class period (so maybe a bit under 4ish hours) making the prefabs of the platforms/objects in the Cloudskipper level and then assembling said level. The models are untextured but aside from some normals on the entryway model being a bit weird everything's working nicely!
I would've worked for longer but me and my roommate wound up walking back home today rather than wait on the shuttle.
2/20/25
Today after my class and during the evening hours I decided to finish the logo rework. I'm not sure how long in total it took but I wrapped up what I still had to do in about an hour and 30 minutes.
And then I decided to sink 2 more hours onto this via playing around with gradients and stuff. I do not like how illustrator handles layers that was fun to deal with (lying).There's still more I would like to play around with, but I'm gonna stop for today.
2/21/25
Chipped away at the logo again throughout the day today, I didn't really time myself since I did it in-between other work but I think I'm calling it done! Here's the final + some variants:
...and my collection of Doclets :3







Comments
Post a Comment