Spring Week 1 Worklog 1/22/25 First Thesis studio class of the semester! I worked for 5 hours today and wrapped up modeling out the basic platforming models in cloudskipper and UV unwrapped them :D It looks like a lot, but I've tried to unwrap and map the UVs in a way that would allow me to reuse the textures of each modular piece for the most part, so hopefully I won't have to make as many unique textures when I get there. I'm gonna hold off on texturing for the time being as there is still some structural modeling I need to do for this level, so that comes first. Thankfully my schedule opened wayyy up since I was able to move some credits around and get out of a class that would've bogged me down a lot so I can give this more attention compared to fall semester and am feeling a bit more confident in being able to handle the workload, hooray! 1/24/25 No 3D work today since I spent a couple hours working in maya already for another class earlier, but I did wanna t...