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Showing posts from January, 2025

Entry 17

Spring Week 1 Worklog 1/22/25 First Thesis studio class of the semester! I worked for 5 hours today and wrapped up modeling out the basic platforming models in cloudskipper and UV unwrapped them :D It looks like a lot, but I've tried to unwrap and map the UVs in a way that would allow me to reuse the textures of each modular piece for the most part, so hopefully I won't have to make as many unique textures when I get there. I'm gonna hold off on texturing for the time being as there is still some structural modeling I need to do for this level, so that comes first. Thankfully my schedule opened wayyy up since I was able to move some credits around and get out of a class that would've bogged me down a lot so I can give this more attention compared to fall semester and am feeling a bit more confident in being able to handle the workload, hooray! 1/24/25 No 3D work today since I spent a couple hours working in maya already for another class earlier, but I did wanna t...

Entry 16

  Winter Break Worklog 2 (January) 1/1/2025 Happy New Year! I cleaned Doc's walksprites today which took roughly 2 hours, an hour on the front and an hour on the back respectively. I also decided to go back and add some shading to the underside of the mask and color the lineart of the hooves. Now all that's left to clean is the jump and then get these guys working in engine. 1/2/2025 - 1/6/2025 Across the span of these past couple of days I've been wrapping up Doc's jump/land sprites. In total these took me roughly 6 hours, I worked in usually 1-2 hour increments as I've been doing some other things this break as well as this (helping out on some friends projects, doing some personal art, uh... sleeping) While making these I also added some touch ups to the previous sprites (just adjusting the colored line art on the hooves and adding some to the clasp thingy on their cape). But all of their controll...