Winter Break Worklog 2 (January)
1/1/2025
Happy New Year! I cleaned Doc's walksprites today which took roughly 2 hours,
an hour on the front and an hour on the back respectively.
1/2/2025 - 1/6/2025
Across the span of these past couple of days I've been wrapping up Doc's
jump/land sprites. In total these took me roughly 6 hours, I worked in
usually 1-2 hour increments as I've been doing some other things this break
as well as this
(helping out on some friends projects, doing some personal art, uh...
sleeping)
While making these I also added some touch ups to the previous sprites (just
adjusting the colored line art on the hooves and adding some to the clasp
thingy on their cape). But all of their controller sprites are done! I'll
eventually have to make more for any sort of cutscenes I may decide to do
(so like, sitting on the train for instance).
Anywho, next work session I'm gonna get back into 3D stuff since I'm a bit behind with that (hiiii Cloudskipper). I'll implement these goobers... eventually.
1/7/2025
1/9/2025 - 1/10/2025: Into Blender
1/15/2025
Finally getting into texturing today and honestly I think I might texture the rest of my models in blender going forward, as I've found myself taking to the process surprisingly fast. Research/looking at tutorials included, I worked for 3 hours and 47 minutes today and actually got most of the spinner texturing done!
1/16/2025
Starting out today's session, I spent about 30 minutes redoing the top of the spinner, so now that's done!My next step was trying to get this into Unity. In terms of my textures and such that actually wasn't too bad! I wound up just making a new material with my exported baked textures in unity as opposed to trying to export a material out of blender, so that worked relatively fine.
The problems arrived when I tried applying the spinner script...
I forgot that blender has the Z axis pointing up instead of Y. Oops.
I'll have to re-export out of blender to fix this and then re-import, but I think I'll work on the other models I have in the scene since I at least know that the textures import fine.
I only worked for an hour total today, hopefully tomorrow I'll be able to focus better.
also I am aware of that flipped normal I'll fix it back in blender
1/20/2025
This'll be my last entry in this work log as classes resumes for me tomorrow! I didn't get as much done during the break as I had hoped but hey I didn't have a set goal in mind and still took a chunk out of the work I would've had to do this semester so it's something.
Anyways, as for today's work session I decided to model out the rest of the smaller platforms that were also in the spinner's file to get em out of the way. I worked for 2 hours and finished modeling out modular pieces for the various pillars around the stage, mostly making broken variants of the body and small rubble pieces. I still need to unwrap and texture but I'll get to that another time, either next work session or whenever I model out the remaining platform(s).










Comments
Post a Comment