Spring Week 1 Worklog
1/22/25
First Thesis studio class of the semester! I worked for 5 hours today and wrapped up modeling out the basic platforming models in cloudskipper and UV unwrapped them :D
It looks like a lot, but I've tried to unwrap and map the UVs in a way that would allow me to reuse the textures of each modular piece for the most part, so hopefully I won't have to make as many unique textures when I get there.
I'm gonna hold off on texturing for the time being as there is still some structural modeling I need to do for this level, so that comes first. Thankfully my schedule opened wayyy up since I was able to move some credits around and get out of a class that would've bogged me down a lot so I can give this more attention compared to fall semester and am feeling a bit more confident in being able to handle the workload, hooray!
1/24/25
No 3D work today since I spent a couple hours working in maya already for another class earlier, but I did wanna try and get some thesis work done today so I spent about 2 hours roughing out some ideas for a small logo rework.
One of the critiques I got about it last semester when we were going over our work was that the R in "dreamer", the Doclet, didn't read as an R super well which I do agree with so I'm attempting to make that a bit more clear in these revisions.
I'm getting close but something still feels off. I guess I'll sleep on it for now.
Oh, on a similar "branding" related note, earlier this month I worked on coming up with ideas for little business cards for the showcase I forgot to share. They're just some quick thumbnails I did while sketching in my freetime, but I figured I should note them nonetheless. I'm unsure if I'll fully finish these for the show and they're not exactly a huge priority compared to well. yknow. the game, but yeah.
1/28/25
3 hours of work today and I've begun modeling out the bigger structures in Cloudskipper. I didn't get as far as I had hoped this week (I was hoping to be UVing everything by now) and only have most of the main entry done. I wound up redoing what I had done in maya and I feel like this model is a lot cleaner. I still have to demolish a bit of the building but I'll get there
The other reason this is taking me awhile is because I wound up making modular pieces for the arched doorways/walls, which sounds like a waste of time but I think this'll save me some time when I move onto the remaining structures since I just need to put the pieces together. Also it helps with keeping my scaling in check.





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