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Entry 22

Week 9 Worklog

3/19/25

In today's class work session (about 4 hours) I touched up the model textures on Press 'N Hold and started importing them in engine, getting the final assembly ready.

 
and here's what it looks like in-engine so far...
 

I still need to place the bulbs around the gate and do the lighting, and I might mess around with some of the colors some more after the fact but either way its nice finally getting the greybox textures out.

3/22/25

More coding! today! My goal was to get the scene transitions implemented in and HOPEFULLY get a start on getting the train cutscenes working right.

Surprisingly the basic transitions didn't give me too much grief, getting the normal level entries/exits up and running only took like 20 minutes

normally upon exiting we'd go back to the subway, but just for testing this out I made the cloudskip exit transition to PNH and then the subway.

Roughly 2-3ish hours of playing around with code later, and I've got the dialogue activating on its own upon entering the subway, the player being able to continue that, and the transitions looping. I need to adjust some timing and also properly implement the different dialogues and level arrays to the transition, but it's one step closer to the basic loop being done. finally. 

3/25/25

4+ hours. For branching dialogue. That's all.


 AND IT STILL DOESN'T WORK ENTIRELY PROPERLY-

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