Fall Week 6 Worklog
I spent most of this week tweaking my schedule (also moving it to trello so I can split the levels and such by lists and also have something to yell at me HEY YOUR DUE DATE FOR THIS IS COMING UP) and, again, working on the player and camera controllers.
Haven't touched this project in a minute this week, but I think I've made a good chunk of progress today! It doesn't look like it visually, but code-wise I think I've finally found something that will hopefully play nice with the character animations I'd like to implement. The camera is the biggest thing I've realized I need to learn more about as most of my 3rd person games in the past have had cameras that were not controller by the player. While I did play around with some camera stuff today it was…
Not very successful. I am not sure what was making the camera orbit it just did (the stretch was due to me cranking the FOV up, for the sillies)
The thing that's currently making me confident that I can work this out is the fact that I finally am understanding and learning how to implement the unity movement system and have a player controller going that I can read and understand.
I plan on tackling the camera and maybe animation/flipping tomorrow.
The next big things are getting the camera zoom to work (which is where I spent most of my little time today admittedly, researching that) and the player animations working properly... I'm a lot more confident about the latter working out now that I actually have a grasp on what I'm doing. Though I am wondering if I should use a cinemachine camera instead of what I currently have going, that might be something I need to experiment with once I get the basics down.
Another thing I DID, however, realize while playing around with my camera and controls tonight is that I forgot to re-enable the billboarding script on Doc so I had a slight moment of panic of "oh no the player isn't gonna be able to see them if they move left or right because they're flat I have to rethink everything now" so that was fun. I was very entertained by seeing them spin around though.
Like I said though I just forgot to re-enable their billboarding script so that their sprite will always face the camera, and that's working perfectly thankfully.





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