Fall Week 11 Worklog
11/6/2024
Not really a whole lot to say about today's work session, mostly just chipped away more at the Press 'N Hold stage model and started UV unwrapping. In total I worked for about 4 or so hours, a bit shorter than the other class work sessions but that's because we had an event that took away an hour from class.
I'm hoping to finish Press 'N Hold's entire stage layout next work session and either get more into UV unwrapping or finish up the subway's model... probably the latter since that due date's coming up.
Excuse the pixelization, it's only because these models are huge coming in from Unity and maya does not like that.
11/12/2024
...And I didn't do anything else this week! It was a bit of a rough week for me unfortunately, so this is all I got for week 11.


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