Fall Week 9 Worklog
So this workweek (10/23/2024 - 10/29/2024) was a bit slow as I gave myself some free time for Halloween stuff, BUT I still did some work because I can't help myself. I didn't take note of what I did on the specific days so I'll just summarize.
For starters, in engine I've continued to chip away at Cloudskipper's mechanics. I'm getting closer to cracking the problem I'm having with Doc not following the spinning platform's transform. In the meantime, considering I'm running into issues with this stage I've decided to alter my schedule a bit to stay on track with the other stages. I've decided to switch around the model refinement due dates for the subway and press 'n hold since they're more environment heavy and most of the things I need to model for those stages aren't going to be heavily involved with the code like how the cloudskipper platforms are.
That was a yap TLDR; I swapped some due dates around as I want to make sure the code for my platform interactions are working before I go to refine them, also I don't think modeling the modular pieces for Cloudskipper will take very long since they're rather rudimentary in nature.
The other thing I decided to work on this week is logo design! Awhile back I sketched out some rough ideas for what this could possibly look like, and I finally decided to "sketch" it out in clip studio.
I still gotta vectorize it in illustrator, but that'll be another day as again this week was sort of a "break" week for me to focus in on Halloween activities! fun!

Comments
Post a Comment